Texture is White
by Edward A. Kimsa-Rowntree · in Torque Game Engine Advanced · 11/22/2007 (12:33 pm) · 3 replies
Http://img221.imageshack.us/img221/396/wtfhc1.jpg
The material is white from a certain distance and beyond. Up close it shows up fine, is there an exporter option that would cause this to occur? We're using setScale to scale the model down, could that cause this also? (this appears to be the issue, anyone have any idea why that would happen?)
The material is white from a certain distance and beyond. Up close it shows up fine, is there an exporter option that would cause this to occur? We're using setScale to scale the model down, could that cause this also? (this appears to be the issue, anyone have any idea why that would happen?)
#2
That or go into the bugboards and apply the fog fix ... might help.
main problem is, basically your base character is too large (larger than 70 units) and that can and tends to cause some nasty bugs.
11/22/2007 (1:21 pm)
Don't scale him in the engine. Scale him previously to export.That or go into the bugboards and apply the fog fix ... might help.
main problem is, basically your base character is too large (larger than 70 units) and that can and tends to cause some nasty bugs.
#3
- Feynt
11/27/2007 (1:59 pm)
Our models are about 200+ units, so I guess that explains things. Since they're animated already there isn't much we can do, but I'll inform the modeler for our next version that they should be significantly smaller.- Feynt
Torque Owner Edward A. Kimsa-Rowntree
If we return the character to its default scale and move the camera back far enough to see him, his texture is fine.
- Feynt
PS:
Cancel request, the problem was a fog issue. We've determined we won't really need fog, so setting the game's fog distance up fixed our problem.