GuiPlayerView
by Derrick Austin · in Technical Issues · 11/21/2007 (9:36 pm) · 7 replies
***Code edited with code that works***
GuiPlayerView example:
**Note, you must use full path here**
GuiPlayerView example:
new GuiPlayerView(PlayerView)
{
profile = "GuiDefaultProfile";
horizSizing = "relative";
vertSizing = "relative";
position = "100 100";
extent = "300 350";
minExtent = "8 8";
visible = "1";
helpTag = "0";
cameraZRot = "0";
forceFOV = "40";
};**Note, you must use full path here**
PlayerView.setmodel("control/data/shapes/player/player.dts","control/data/shapes/player/player.jpg");About the author
#2
Thanks! Who would have known you needed the full path instead of the ~ that works everywhere else?
Thanks again!!!
11/23/2007 (7:03 am)
Well you look at that.... **Stares in amazement...***Thanks! Who would have known you needed the full path instead of the ~ that works everywhere else?
Thanks again!!!
#3
08/11/2009 (11:19 am)
Where do I apply this code? What files? Thanks.
#4
The playerView part goes in the corrosponding .cs file.
08/11/2009 (5:13 pm)
Been awhile since I've done anything with Torque; but I believe it will work in any of the gui files. The playerView part goes in the corrosponding .cs file.
#5
08/12/2009 (1:02 pm)
Ok thanks, I got it.
#6
08/12/2009 (3:18 pm)
Ok now the player is like in the center of the screen. I can rotate around the character and view it, but it cut part of the head off. How do I bring it down a little? Thanks.
#7
08/12/2009 (3:32 pm)
I figured it out. Thanks.
Torque Owner Andy Rollins
ZDay Game
new GuiPlayerView(playerview) { canSaveDynamicFields = "0"; Profile = "GuiDefaultProfile"; HorizSizing = "width"; VertSizing = "bottom"; Position = "0 0"; Extent = "170 180"; MinExtent = "8 2"; canSave = "1"; Visible = "1"; hovertime = "1000"; applyFilterToChildren = "1"; cameraZRot = "0"; forceFOV = "0"; };and then
playerview.setModel("starter.fps/data/shapes/player/chr_elf/elf.dts", "");The only difference being that I used the full path "/starter.fps/data/etc" rather than using the "~/data/etc" not sure if that would help or not.