Game Development Community

Request: Blueman(standard Torque skeleton) additional animations

by Ben Conrad Curley · in Game Design and Creative Issues · 11/21/2007 (6:49 am) · 1 replies

I'm not sure if this is the right place to post so forgive me if I am wrong.

I was wondering if any animators would be interested in creating a few new animations for the torque standard skeleton. Unfortunately I am a programmer (not a good one at that) and have no experience what so ever with modelling packages and animation, which brings me to my request.

I ask for it here, as I would like the work that is done to be made freely available to other torque developers I plan to release the code for 1.5.2 that adds these extra movement based animations. I am aware that resource already exist to do this and provides some new stock skeleton animations. I would like to build of that resource, providing a comprehensive set of animations for new position of crouching.

What I would like is 4 animations:

CrouchRoot: Crouched position of the Torque standard skeleton, including movement of the cam node.
CrouchForward: Crouched position of torque animated in a forward motion (cam node at correct height).
CrouchSide: Crouched position shuffling in strafing manner.
CrocuhBackward: Not vital as forward animation can be played backward, but would be nice.

Some other optional animations would:

CrouchJump: Jumping from a crouched position.
CrouchedDeath: A few death animations starting from the crouchroot position.


The plan with these animations is for a resource, which provide code to use these new movement animation, providing correct collision for the player object based on adopted positions, and reflect the difference in player movement based on player stance.

Thanks for your time.

#1
11/21/2007 (6:50 am)
I should add that full credit will be given.