Resource or Reload DTS
by Nathan Bowhay - ESAL · in Torque Game Engine · 11/20/2007 (10:39 am) · 1 replies
How would I go about reloading or resourcing a dts without restarting torque. So if I used a dts file in the datablock and I could just copy a new dts into that directory with the same name and have it use the new one.
I couldn't seem to find anything on this, but I may have missed something.
Any help is most appreciated.
I couldn't seem to find anything on this, but I may have missed something.
Any help is most appreciated.
Torque 3D Owner Alexandre Ribeiro de Sa