Game Development Community

Radiosity?

by Tobias Niva · in Constructor · 11/20/2007 (5:57 am) · 1 replies

Is there any plans on having Constructor being able to light the scene/map with radiosity?
(like the old TGErad did I suppose).

#1
11/21/2007 (2:38 pm)
Hmm...then I have another question.

Anyone who knows/have had a go at making a ambient occlusion shader to use with the textures mapped on a *.dif?
I imagine this could be another way to "attack the problem" if we're not going to be able to light our Constructor work with radiosity.