Radiosity?
by Tobias Niva · in Constructor · 11/20/2007 (5:57 am) · 1 replies
Is there any plans on having Constructor being able to light the scene/map with radiosity?
(like the old TGErad did I suppose).
(like the old TGErad did I suppose).
About the author
Graphics Artist @ www.gimbalgames.se
Tobias Niva
Anyone who knows/have had a go at making a ambient occlusion shader to use with the textures mapped on a *.dif?
I imagine this could be another way to "attack the problem" if we're not going to be able to light our Constructor work with radiosity.