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HEAD Version 08-30-2002 ms2dtsexporter Release build fails to co

by David Dougher · in Torque Game Engine · 09/01/2002 (4:53 am) · 2 replies

I get this error when I compile the HEAD latest version of the software. I see it when I do a batch build of the entire product, and only the Release Build has the error - not the debug build. Anybody else seeing this?

--------------------Configuration: ms2dtsExporter - Win32 Release--------------------
Compiling resources...
Compiling...
DTSMilkshapeMesh.cpp
DTSMilkshapeShape.cpp
DTSPlugin.cpp
Linking...
libcpmt.lib(xlock.obj) : error LNK2005: "public: __thiscall std::_Lockit::~_Lockit(void)" (??1_Lockit@std@@QAE@XZ) already defined in dtsSDK.lib(DTSShape.obj)
libcpmt.lib(xlock.obj) : warning LNK4006: "public: __thiscall std::_Lockit::~_Lockit(void)" (??1_Lockit@std@@QAE@XZ) already defined in dtsSDK.lib(DTSShape.obj); second definition ignored
Creating library ../tools/out.VC6.RELEASE/ms2dtsExporter/ms2dtsExporter.lib and object ../tools/out.VC6.RELEASE/ms2dtsExporter/ms2dtsExporter.exp
../tools/ms2dtsExporter.dll : fatal error LNK1169: one or more multiply defined symbols found
Error executing link.exe.

ms2dtsExporter.dll - 2 error(s), 1 warning(s)


I have gotten it on several past releases but I assumed - apparently erroneously - that it was something I changed.

About the author

Owner - Pariah Games, Adjunct Professor - Bristol Community College, Mentor - Game Design - Met School Newport, Mentor - Game Design - Met School Providence


#1
09/01/2002 (7:19 am)
Same here, I haven't had much time to track down the problem, though.
#2
09/01/2002 (3:29 pm)
This has been reported to GG. Click here to view.