Game Development Community

How to export from torque to 3DSmax.

by Kayyum · in Artist Corner · 11/16/2007 (10:02 pm) · 3 replies

Hi All,
This is my first query in this forum about torque.
can somebody tell me how to export all object torque to max.
I brought my DTS and Diff in engine and i need to see all
engine stuff in max for reference.
Is there any export facility like this in Torque?
Thanks in advance.....:)

#1
11/19/2007 (9:54 am)
There is not a DTS or DIF importer for Max. Do you have the source files for the DTS's in .max format? The Map files should be opened in Constructor or Quark or other BSP tool.
#2
11/20/2007 (1:16 am)
Thanks David
But i need to export all dts from Torque to Max.
Is it possible.....
#3
11/20/2007 (5:45 am)
@Kayyum - There is no tool that will directly convert the files and contents therein. However, there are tools available that rip geometry and textures from the OpenGL rendering pipe. You can then use the ripped information to build your models. There are limitations, but that is the only method I know of.