Game Development Community

quick noob question re: .gui files, thanks

by Matthew Franklin · in Torque Game Engine · 08/31/2002 (5:18 pm) · 6 replies

The scripting files mention just editing the .gui files. But it looks like they compile into .dso files (there are a ton of those in my directory). Also, if I delete the PlayGui.gui.dso file it dies horribly, but if I delete Playgui.gui it doesn't care.

So is there a basic compilation step I'm missing? I searched, but couldn't find it.

P.S. Anyone know where I can get tribal ide? The two links from here didn't work (barrysworld link that's password protected, and tribesplanet that keeps rejecting with "too many users").

Thanks in advance! I'm doing alright with the C++ code so far, but I'm a total noob with the scripting.

#1
08/31/2002 (5:46 pm)
I suggest just using Notepad for editing scripts... if you use the TribalIDE then you can't release the project and recieve money for your work. (although I think i heard about a torque IDE)

if you need to jump to lines or whatnot you can load it up in your C++ editor (VC++, DevC++, Borland or whatever)
#2
08/31/2002 (5:52 pm)
You can get Tribal Ide Here
Ian is right though take a look at this line in the readme
Quote:Distribution
------------

You may freely distribute the Program in its original form,
including all documentation and copyright information, by any
online means. You may not charge, receive donation for, or
otherwise profit from the distribution of this product.
You may NOT distribute this program on ANY media (floppy disk,
cdrom, tape, or other magnetic storage device) except for personal
use.
Commercial distribution, for free or for profit, must be arranged
through the Owner first.
considering David Dunscombe s (the authur) email is davdun@barrysworld.com and the website addy is tribes.barrysworld.net/ide/ this may explain why the barrysworld link is passworded, having read the readme fully, i am free to distribute and give you link, but if you use Tribal IDE for commercial use you will have to contact the author, i suspect this has come about as a direct result of of the release of TGE and the popularity of Tribal IDE, as Ian says Opening your cs or gui files in Visual studio or borland with give you same results.
#3
08/31/2002 (6:29 pm)
Actually Ian if you read that you can use Tribal_IDE for commercial use (i think) you just cant distribute Tribal ide Commercialy. Is that why its passworded at barrysworld? may be.
#4
08/31/2002 (7:04 pm)
I believe that is just to prevent someone from taking Tribal IDE and selling the copy of the disk for money. Like one of those "1000 Top Windows Games". Not for using it to code with.
#5
08/31/2002 (9:46 pm)
Notice he only says distribution of the program, reffering to Tribal IDE. Like the last poster said, its to protect his work from being stolen and made money off of.
#6
08/07/2006 (4:53 am)
The .gui file is the original, and is compiled into a .dso file. The .dso file is read by the game.

If you have an error in your newly editted .gui file then it won't compile and the original .dso file is still there, and the game will use that. Check your console for compilation errors. I always delete the relative .dso file so that if my edit had an error in it, the game won't run (because there is no dso file created).

Hoe that helps.