Ever seen the error: Filter-Padded Frame Width Too Big
by Aaron K Murray · in Torque Game Builder · 11/13/2007 (6:26 pm) · 4 replies
I am getting the following error on one of the test machines:
ImageMap(board1024ImageMap)SrcBitmap(game/exp/1/data/images/board1024.png) Error: 'Filter-Padded Frame Width Too Big; Unsupported by current hardware!' (5)
The file does exist at that location. And only files that are 1024x768 or higher suffer from this.
Is there a setting to make large images like this show w/o throwing this error and leaving the background blank?
I suppose I'll have to chop the bg images up if there isn't a setting workaround...
ImageMap(board1024ImageMap)SrcBitmap(game/exp/1/data/images/board1024.png) Error: 'Filter-Padded Frame Width Too Big; Unsupported by current hardware!' (5)
The file does exist at that location. And only files that are 1024x768 or higher suffer from this.
Is there a setting to make large images like this show w/o throwing this error and leaving the background blank?
I suppose I'll have to chop the bg images up if there isn't a setting workaround...
#2
Of course you should determine whether you need padding on or not. Be aware that if your textures are already power-of-two in size and you add padding then TGB will resize them to the Next POT which is twice the original size.
Melv.
06/07/2008 (11:57 am)
Well, as the error states, the frame is too big for your hardware! Your graphics card can only handle textures so big and padding the frames makes them larger than source bitmaps therefore removing the padding will bring the size back into what your card can handle.Of course you should determine whether you need padding on or not. Be aware that if your textures are already power-of-two in size and you add padding then TGB will resize them to the Next POT which is twice the original size.
Melv.
#3
You will see a huge different in slow machines. especially when starting the program.
06/09/2008 (8:13 pm)
I ended up chopping and tiling all my big textures. it speeds things up quite a bit.You will see a huge different in slow machines. especially when starting the program.
#4
For eg. 64x64, 128x128, 512x512, 1024x1024...
They are best optimised for graphic cards.
They also said it somewhere in TGB reference.
06/11/2008 (1:43 am)
You shoud ALWAYS use images with a-power-of-two pixel size.For eg. 64x64, 128x128, 512x512, 1024x1024...
They are best optimised for graphic cards.
They also said it somewhere in TGB reference.
Torque Owner Keith "The Dip" Wagner
- Double-click the offending image in the static sprites list
- Uncheck the 'Filter Pad' checkbox
It should now show up ok.