Max amount of brushes/faces in single/all DIF ?
by Browser_ice · in Torque Game Engine · 11/13/2007 (1:11 pm) · 2 replies
For a while, because I saw articles mentioning a DIF can only have a maximum of 256 faces, I was limiting my self and that causes my structure to look ugly because there are not enough details. But this weekend, not realizing it, I had done additional changes to my DIF and when I exported it it said it had 760 faces. I was afraid TGE 1.5.* would not accept it but it did. So I guess that limitation is a thing of the pass ? They were old articles.
So to fix myself a polygon budget to respect:
1) what is the limit of faces in a QuArK/Torque single DIF object ?
2) What is the total maximum amount of faces for Torque TGE 1.5.* for all the DIF inside the mission ?
So to fix myself a polygon budget to respect:
1) what is the limit of faces in a QuArK/Torque single DIF object ?
2) What is the total maximum amount of faces for Torque TGE 1.5.* for all the DIF inside the mission ?
Associate David Montgomery-Blake
David MontgomeryBlake
2) There shouldn't be a max number of faces in TGE 1.5.* for DIF or DTS files, though. You will want to portalize your DIF to make sure that you are not rendering things outside of view, though. But I do not think there is an engine limit. You can easily run it into the ground making huge multipoly structures, with no portals, however.