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Max amount of brushes/faces in single/all DIF ?

by Browser_ice · in Torque Game Engine · 11/13/2007 (1:11 pm) · 2 replies

For a while, because I saw articles mentioning a DIF can only have a maximum of 256 faces, I was limiting my self and that causes my structure to look ugly because there are not enough details. But this weekend, not realizing it, I had done additional changes to my DIF and when I exported it it said it had 760 faces. I was afraid TGE 1.5.* would not accept it but it did. So I guess that limitation is a thing of the pass ? They were old articles.

So to fix myself a polygon budget to respect:

1) what is the limit of faces in a QuArK/Torque single DIF object ?

2) What is the total maximum amount of faces for Torque TGE 1.5.* for all the DIF inside the mission ?

#1
11/13/2007 (2:23 pm)
1) I'm not sure what the exporters handle. I thought that the number of face restrictions had been removed. I believe that was instituted back in the Tribes days where "interiors" were generally much more compact than in say a Quake-based world (which is completely represented with "interiors".

2) There shouldn't be a max number of faces in TGE 1.5.* for DIF or DTS files, though. You will want to portalize your DIF to make sure that you are not rendering things outside of view, though. But I do not think there is an engine limit. You can easily run it into the ground making huge multipoly structures, with no portals, however.
#2
11/19/2007 (2:43 pm)
Well so far, I was able to export 2300 faces in a single Quark DIF.