ActionMap issue
by Skylar Kelty · in Torque Game Engine · 11/12/2007 (11:51 am) · 2 replies
Hi,
After 4 hours of debugging im stuffed.
I just ported my project from TGE 1.4 to 1.5.2 and I have a bug (surprised?).
If i load a missing and press any key binded by the moveMap, nothing happens, if I press any key binded to the GlobalActionMap it works, and then the keys binded by the moveMap suddenly start working! (you can image... 4 hours of misery trying to work that one out!)
Does anyone have an idea of what things to look out for?
Please? Im really stuck!
I havnt modified the script, and i've been over the code changes from the port 9 times now.. couldnt find a thing that seemed to cause this.
Thanks in advance!
--James
After 4 hours of debugging im stuffed.
I just ported my project from TGE 1.4 to 1.5.2 and I have a bug (surprised?).
If i load a missing and press any key binded by the moveMap, nothing happens, if I press any key binded to the GlobalActionMap it works, and then the keys binded by the moveMap suddenly start working! (you can image... 4 hours of misery trying to work that one out!)
Does anyone have an idea of what things to look out for?
Please? Im really stuck!
I havnt modified the script, and i've been over the code changes from the port 9 times now.. couldnt find a thing that seemed to cause this.
Thanks in advance!
--James
About the author
Torque Owner Matt Cuda