Game Development Community

ActionMap issue

by Skylar Kelty · in Torque Game Engine · 11/12/2007 (11:51 am) · 2 replies

Hi,

After 4 hours of debugging im stuffed.
I just ported my project from TGE 1.4 to 1.5.2 and I have a bug (surprised?).

If i load a missing and press any key binded by the moveMap, nothing happens, if I press any key binded to the GlobalActionMap it works, and then the keys binded by the moveMap suddenly start working! (you can image... 4 hours of misery trying to work that one out!)

Does anyone have an idea of what things to look out for?

Please? Im really stuck!

I havnt modified the script, and i've been over the code changes from the port 9 times now.. couldnt find a thing that seemed to cause this.

Thanks in advance!

--James

#1
04/05/2009 (4:49 pm)
I have the same problem. It is very frustrating. The funny thing is the global bindings work. Only the local game bindings do not. Let me know if you find a solution.
#2
04/05/2009 (6:36 pm)
did you ever get this fixed?