1.5.1 takes forever to start
by Aleksey Linetskiy · in Torque Game Builder · 11/11/2007 (7:10 pm) · 13 replies
Just downloaded and installed 1.5.1 to another computer. On the old computer everything was fine. On the new one (which is more powerful), TGB takes forever to start. It loads CPU up to 100%, and - sometimes - it takes 15 minutes to start (in several other attempts I didn't have enough patience to wait). Here are the specs of the machine:
Dell machine (Precision PWS 380)
Intel CPU P4 3.8GHz
1GB RAM
dual monitors
NVIDIA Quadro FX graphics card
plenty of free disk space (>25GB free)
Any help will be appreciated.
Dell machine (Precision PWS 380)
Intel CPU P4 3.8GHz
1GB RAM
dual monitors
NVIDIA Quadro FX graphics card
plenty of free disk space (>25GB free)
Any help will be appreciated.
About the author
#2
11/12/2007 (3:07 pm)
Just for the record, I don't have any delays in opening version 1.5x over 1.1x.
#3
I haven't had this issue with my duel core CPU at all.
11/12/2007 (5:04 pm)
I had this issue with 1.5. I found if I open a second copy & change the priority from "normal" to "below normal" it would start fine.I haven't had this issue with my duel core CPU at all.
#4
11/17/2007 (12:00 pm)
Guys, thanks for your replies. I am still unable to solve the problem, so it seems that I have to rollback my changes and revert to 1.3.1. It's a pity - 1.5.1 has many new goodies...
#5
My console log comes this far:
Executing C:/Documents and Settings/poppychan/Application Data/GarageGames/TorqueGameBuilder/commonPrefs.cs.
Compiling F:/torque/tgb/common/gameScripts/common.cs...
Loading compiled script F:/torque/tgb/common/gameScripts/common.cs.
Compiling F:/torque/tgb/common/gameScripts/audio.cs...
Loading compiled script F:/torque/tgb/common/gameScripts/audio.cs.
Compiling F:/torque/tgb/common/gameScripts/canvas.cs...
Loading compiled script F:/torque/tgb/common/gameScripts/canvas.cs.
Compiling F:/torque/tgb/common/gameScripts/cursor.cs...
Loading compiled script F:/torque/tgb/common/gameScripts/cursor.cs.
Binding server port to default IP
UDP initialized on port 0
Btw, I have a raid backup running, in case that makes any difference.
11/26/2007 (3:09 am)
Well, starting speed doesn't improve for me either, second copy and lower priority doesn't help.My console log comes this far:
Executing C:/Documents and Settings/poppychan/Application Data/GarageGames/TorqueGameBuilder/commonPrefs.cs.
Compiling F:/torque/tgb/common/gameScripts/common.cs...
Loading compiled script F:/torque/tgb/common/gameScripts/common.cs.
Compiling F:/torque/tgb/common/gameScripts/audio.cs...
Loading compiled script F:/torque/tgb/common/gameScripts/audio.cs.
Compiling F:/torque/tgb/common/gameScripts/canvas.cs...
Loading compiled script F:/torque/tgb/common/gameScripts/canvas.cs.
Compiling F:/torque/tgb/common/gameScripts/cursor.cs...
Loading compiled script F:/torque/tgb/common/gameScripts/cursor.cs.
Binding server port to default IP
UDP initialized on port 0
Btw, I have a raid backup running, in case that makes any difference.
#6
01/08/2008 (2:22 am)
Can anyone tell if this problem has been fixed with 1.6? I'm reluctant to updating in the middle of an ongoing project and class, but if it did, it would save me 15 minutes every time I start torque.
#7
01/08/2008 (9:20 am)
What happens exactly? Does it seem to run the game at around 1 FPS? I'm having that issue here with 1.6. I can't figure out what the cause is, but switching to fullscreen then back to windowed mode seems to fix it until the computer is rebooted. It seems to only be an issue when I run my game from the editor.
#8
01/08/2008 (10:11 am)
My 1.6 Pro runs fine so far. But besides some behaviours, my project is completely generated by TGB.
#9
Thanks.
05/08/2008 (7:11 am)
I am currently trying to start TGB 1.7.2 on Windows Server 2003 Standard, 4 GB RAM, Core 2 Duo 2 Ghz. I am seeing the icon in the application bar but it does not start. Anybody solved this?Thanks.
#10
Are you just seeing a blank window (black)? Do you have a project that you can load that plays sound automatically to verify is video is just working? If not, just write a datablock for a .ogg then alxPlay() it to the gameStart() function. If you hear sound shortly after startup, then you know it's video/videodriver related.
05/08/2008 (9:21 am)
@ChristianAre you just seeing a blank window (black)? Do you have a project that you can load that plays sound automatically to verify is video is just working? If not, just write a datablock for a .ogg then alxPlay() it to the gameStart() function. If you hear sound shortly after startup, then you know it's video/videodriver related.
#11
05/08/2008 (9:46 am)
Also, check the console.log to see if there were any device errors during startup.
#12
05/08/2008 (10:15 am)
Can you guys check and see if the RSS news update feed is turned on in TGB? If so, uncheck it and restart.. im curious if this is hanging for some reason.
#13
Thanks.
05/08/2008 (3:39 pm)
I solved the problem. I had to install a patch (which I realised when I tried to apply SP1 for VC 2005) that keeps applications from allocating virtual memory in W2k3 Server. After applying this patch I was able to install SP1 for VC 2005 and TGB also started. I also had to enable hardware acceleration which seems to be disabled when using server operating systems (makes sense but took a while to find out).Thanks.
Torque Owner Jakob Berglund Rogert
It starts fine (although slow) after reboot-reinstall-reboot-reboot and deletion of all settings file left after uninstall, but for some reason starts starting slowly/not starting completely the second I add the datablocks.cs, as instructed in the Fish Demo tutorial, which is the one thing I've been doing with this new version. The insertion of datablocks.cs code is done with a copy-paste from the tutorial (which I've done three times, which should rule out malign syntax errors).
I do have the old TGB 1.3.1 version installed, but again, I'm starting to think it's got something to do with that demonic fish demo (I've been developing in Torque Game Builder since early adopter and haven't met this problem before on this laptop, nor any other. I haven't tried out 1.5.1 before, though.) and the datablocks.cs-thing (where you are told to insert a fish datablock).
This might be related to the issue above and might not, but the behaviour sounds similiar.