Game Development Community

Making a release build

by Aaron K Murray · in Torque Game Builder · 11/11/2007 (5:07 pm) · 3 replies

Is there a way to make a "release" build using TGB? Will the game data get packed into a binary file or will all of the assets (images, audio, etc) just be left in plain view?

#1
11/11/2007 (5:42 pm)
You will need to utilize a third-party product to do that or modify the source code. There is some good information in the replies to a question I asked earlier on this forum.
#2
11/11/2007 (5:51 pm)
Interesting. Was it ever determined that Armadillo does/doesn't work with TGB?

Sucks to have the .pngs and .oggs in plain view like that. And in the same dir structure. Even the source is lightly packed.

So are you saying there is third party software that will wrap that whole dir and virtualize it so that the TGB compiled .exe will work against some big binary file as though it were a regular dir structure?
#3
11/11/2007 (6:11 pm)
I tried the demo version of Armadillo and it did work as advertised. I didn't get too detailed beyond the "Ok, it works" stage. I put that aside until I get my game completed.