Do nodes have length?
by Daniel Buckmaster · in Torque Game Engine · 11/10/2007 (8:04 am) · 2 replies
Just what the title says. I'm doing some stuff with procedural animation, and I need to know what lengths the bones in a model are. Is there a way to do this other than just getting the distances between nodes when the model is added and storing them?
About the author
Studying mechatronic engineering and computer science at the University of Sydney. Game development is probably my most time-consuming hobby!
#2
11/10/2007 (1:09 pm)
I guess the engine would need to be changed to support this, not to mention DTS exporters. Yeah, bones with several children could get odd. I think, though, that telling my modelers to make sure each bone in their characters' arms only has one child wouldn't go down too badly...
Torque Owner Magnus Blikstad