Game Development Community

Export Cartoon outline problem?

by Sisada Ransibrahmanakul · in Artist Corner · 11/10/2007 (5:45 am) · 5 replies

Currently im working on try to make outline to my mesh so it will look like cartoon.

here the step i have taken.
- create mesh (let be Cube for now) then assign texture (let it be green).
- Ctr-D to make copy of my Cube ans Scale it a little lager then original cube and then assign Black texture
- in bigger cube i enter edit mode and select all vertexs and then click on Flip Normal button
- add Shanp and DEtail32 and do parenting....

upto now in object mode with textured view in blender everything look great my cube look very cartoon but when im export to dts and put it into TGE it appeared that the bigger cube with black texture was covered my small green cube so im can't see green cube.

it there any hints ? im using TGE 1.5.2 the Cel Shade and Outline line resources seem not working for me so this way is quite my only way at a moment to make outline to my mesh plz help!.

#2
11/10/2007 (7:14 am)
@Javier

i have tried code from there before and for Shape outlining when im using it ,it appeared that it draw every lines in every edges of my mesh instead of only outline so it like im looking in to wire frame version of my mesh in TGE and when im switch to 3rd person view it become very lag
#3
11/10/2007 (9:13 am)
By default, Blender makes any new mesh double-sided. I guess this could be why you are getting the inverted cube still visible. Try making the two meshes one-sided.
#4
11/10/2007 (9:23 am)
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#5
11/10/2007 (10:21 am)
Wow... Gustavo your trick is work! just set all to be one-side then outline is showed correctly ! Thx for help