Game Development Community

Torque Constructor importer?

by Jonathan · in Constructor · 11/09/2007 (8:55 am) · 5 replies

Hello ! this is my first visit to the forum and I just started to use Torque Constructor so don't be so hard on me ;)

I need help to find a Torque Constructor importer for 3d max and maya format... do some one here have one ? if so plz send me a link :)

GL Hf with your projects!

// Jonathan

#1
11/09/2007 (9:02 am)
There is not an importer for Max or Maya files in Constructor. It is a very different mindset than traditional polysoup modeling and the vast majority of meshes created in Maya and Max would break the bsp constraints horribly.
#2
11/09/2007 (9:55 am)
You will want to use the torque exporter for MAX that will produce .dts files.

A little searching here will get you pointed in the right direction.
#3
11/11/2007 (7:51 am)
Okey thx for telling me ;)
#4
11/16/2007 (11:53 am)
I have successfully exported to LightWave Objects (Export as LWO...), taken the result into a program called Deep Exploration, and exported from there into a Maya File. It wouldn't necessarily accomplish a whole lot, but in my case it's great to use as a reference for creating very environment-specific DTS shapes.
#5
01/23/2008 (8:46 am)
For export from max, you can use this direct 3dsmax-to-Constructor exporter: Max2Ctor

Basic Tutorial: Tutorial

I'm not sure if there's a solution for Maya...