No Alpha Transparency
by Emile Van Hes · in Torque Game Engine Advanced · 11/09/2007 (4:05 am) · 2 replies
Hello developers,
I made a model of an object with a .PNG with alpha channel. In the ShowTool everything looks fine and the transparency is perfect.
But when imported into the mission of TGEA there is no transparency anymore.
Who can help?
(p.s. when importing in TGE it also works fine).
Thanks!
I made a model of an object with a .PNG with alpha channel. In the ShowTool everything looks fine and the transparency is perfect.
But when imported into the mission of TGEA there is no transparency anymore.
Who can help?
(p.s. when importing in TGE it also works fine).
Thanks!
#2
tdn.garagegames.com/wiki/TSE/Materials/Overview
And more specifically:
tdn.garagegames.com/wiki/TSE/Materials/Translucency
11/09/2007 (4:52 am)
You'll need to create a file called materials.cs in that folder and create a transparency shader for that skin.tdn.garagegames.com/wiki/TSE/Materials/Overview
And more specifically:
tdn.garagegames.com/wiki/TSE/Materials/Translucency
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
No material -> no alpha on texture