Game Development Community

Small Question

by Jermaine Morgan · in Torque Game Engine · 11/07/2007 (7:55 am) · 3 replies

I'm trying to keep my game off from being displayed on the master server list.
Cause my level has changes on it that I know I didnt make. So I think maybe somebody else was in the game somehow
So I tried to put this in the fps/server/pref.cs

$Pref::Net::DisplayOnMaster = "Never";

What I notice is that when for some reason this line always get deleted when I start playing the game.
How can Fix this?

#1
11/07/2007 (9:18 am)
Hehehe I think.. the problem is you put = "never" as you see thats not an torque command, things you can put there are only "true" or "false" so if you dont want it to be displayed on the master server list put = "false";

tell me if it works :)
#2
11/07/2007 (9:57 am)
Ok Thanks Alot,
I am about to try it.
I was looking at this topic I foud why I was searching.
http://www.garagegames.com/mg/forums/result.thread.php?qt=8431
#3
11/07/2007 (10:07 am)
Well I tried that and when I press launch mission nothing happens.
I get this message in the console when I press the launch mission button.
CDROP: 1491 local
CDROP: 1490 IPX:352E3535:3732202D3133:11833

I am working with the FPS Starter Kit didnt make changes in the code.
any help?