Game Development Community

Debug Bliss Release Mode Lockup

by Robert Brower · in Torque Game Engine · 11/05/2007 (12:56 am) · 3 replies

Debug Bliss Release Mode Lockup. The title says it all. I am hard pressed to track this down. Anyone else experiencing such a thing with TGE 1.4 and if so, what are some ways you have tried to debug it?

Thanks

Robert

#1
11/10/2007 (8:11 pm)
A little more info would be helpful. Are you talking about a clean copy of TGE, or one you've modified? What are you using to build it?
#2
11/12/2007 (1:51 am)
VC++ 7.1 (Converted 6.0 project)
Windows XP Home Edition

I removed all the modificaitons I added and I still get a crash when commanding an AIPlayer to go from one location to another. I guess I will start from scratch with a fresh 1.4 and put in my changes 1 by 1 and test after every change.

Robert
#3
11/12/2007 (5:22 am)
If you manage to repeat this in a clean copy, let me know exactly what command sets off the crash. I still have a copy of 1.4 installed I could try it on. I went straight from 1.3.5 to 1.4, so I can't technically confirm the AIPlayers work there, but I see no reason they would be working in 1.3.5, broken in 1.4, and working again in 1.5 as there don't seem to have been any changes to the class in some time. As for not crashing in debug mode, I've seen that before, and it's infuriating because you can't trace the crash if it won't replicate in debug. Debug build seems to be slightly more crash-resistant, no idea why.