Constructor Exporting Problem
by Foestar · in Torque Game Engine · 11/04/2007 (8:25 pm) · 3 replies
Howdy folks. Been playing with the Torque Constructor Tool and must say it's quite a fun little program. However, when I try to export a project as a Dif, the little box that pops up with a load bar, pause and cancel doesn't load at all and if I click anywhere within the program it freezes up. So does the export as Dif feature not work? Or is it just me for some reason.
I will also mention that yes, I do pass the requirements for the programs, in fact I blow them away. No, i'm not using vista, but I do have another computer with vista I can try this on (though I didn't want to have to hook it up. I hate vista!).
So anyways, any ideas? Or does it take a super long time to export? (doubtful) Oh and I didn't see any solutions to this problem under "http://www.garagegames.com/products/torque/constructor/issues/"
I will also mention that yes, I do pass the requirements for the programs, in fact I blow them away. No, i'm not using vista, but I do have another computer with vista I can try this on (though I didn't want to have to hook it up. I hate vista!).
So anyways, any ideas? Or does it take a super long time to export? (doubtful) Oh and I didn't see any solutions to this problem under "http://www.garagegames.com/products/torque/constructor/issues/"
About the author
Foestar Entertainment Biohazard Entertainment
#2
wrong file path? make sure you use forward slash (/) in your path and use full path name, for your case should be MyGame/data/interiors/xxxx.dif.
i'm also encoutered problems in constructor, my building made with constructor no collision on the floor, means the avatar goes into building's floor and stand on terrain
11/04/2007 (11:33 pm)
Quote:
"You do not have the correct version of the Torque Game Engine or the related art needed to connect to this server, please contact the server operator to obtain the latest version of this game. (invalid packet.)"
wrong file path? make sure you use forward slash (/) in your path and use full path name, for your case should be MyGame/data/interiors/xxxx.dif.
i'm also encoutered problems in constructor, my building made with constructor no collision on the floor, means the avatar goes into building's floor and stand on terrain
#3

Now to try and make something better then a small 5 minute house. =)
11/05/2007 (9:29 am)
Okay, I managed to get it to show up. Looked fine untill I tried to unify the textures, now when you go in the house one of the faces lets you look right through the house, yet doesn't from the other side. But thats a common issue from what I have read so far in other posts.
Torque 3D Owner Foestar
I have managed to get the file of the object I created in Constructor to export as Dif. However, now that I placed it within the interiors folder of my torque game project I can't get it to show within the torque world editor. It simply comes up with relight scene yet nothing is on stage or within the world editor inspector. Any ideas?
I'v place the .map file and the Dif within the C:\Torque\SDK\example\MyGame\data\interiors which is where they should be from my understanding.
EDIT: Oh, btw. I tried exporting as a lagacy Dif and it came up with this error when I tried to put the object on the stage. (logged out to the main menu and said)
"You do not have the correct version of the Torque Game Engine or the related art needed to connect to this server, please contact the server operator to obtain the latest version of this game. (invalid packet.)"
...... What is with that.