Who could provide a max 8.0 file that can be exported to dts
by FanZhang · in Artist Corner · 11/04/2007 (6:09 am) · 6 replies
Who could provide a max 8.0 scene file that can be exported to dts has no error.Thanks~~~Because the old file the government offered has no use to the exporter of max 8.0.
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#2
(
if AutoCFG == true then CreateConfigFile ( getFilenamePath dtsFileName )
exportFile dtsFileName
DmpPath = ( getFilenamePath dtsFileName )
f ShowDMP == true then createDialog DMP_rollout width:640 height:480
)
all of the old one are the same or exported wrong.
I'm a biginer so i want to learn the detail of the schematic that how to structure that with skin animation but there has no right scene that export all right to study.
Maybe i have used the version export for max 7.0 to the max 8.0,it is have this problem.
but the version for the 8.0 has no gui and export to dts with nothing.
11/04/2007 (4:29 pm)
But when I open the old version one like the tutorial packes the file play.max or the "cow-head player"and export it ,the maxscript with "a maxscript rollout handler exception" error like this:if dtsFileName != undefined then(
if AutoCFG == true then CreateConfigFile ( getFilenamePath dtsFileName )
exportFile dtsFileName
DmpPath = ( getFilenamePath dtsFileName )
f ShowDMP == true then createDialog DMP_rollout width:640 height:480
)
all of the old one are the same or exported wrong.
I'm a biginer so i want to learn the detail of the schematic that how to structure that with skin animation but there has no right scene that export all right to study.
Maybe i have used the version export for max 7.0 to the max 8.0,it is have this problem.
but the version for the 8.0 has no gui and export to dts with nothing.
#3
11/05/2007 (8:02 am)
Try using the Max2DTSExporter and not the so called "pro" version. You dont get errors like this on the regular edition of the exporter since it doesnt use Maxscripts to export and hold all the appropriate data and interactions with the scene.
#4
Now i can import to the engine well,but the detail don't work.in max i snapshoted a model called person and added a MultiRes modifier to the snapshot one ,called MultiRes::person,linked it to the "person", and created four dummies detail object in the scene like these,detail128,detail64,detail32 and detail16,the dummies link to the bip01 node.And exported it that had no error.But whe i import it to the ShowTool,that display nothing,all the detail polys is zero.
What's that problem or i have done something missed .thank you:)
11/05/2007 (7:04 pm)
That's work. the problem maybe that i have install the goverment version and the dark.inc.version together in the max 8.0.Now i remove the goverment one,it can work good with the max2dtsexporter plus.Now i can import to the engine well,but the detail don't work.in max i snapshoted a model called person and added a MultiRes modifier to the snapshot one ,called MultiRes::person,linked it to the "person", and created four dummies detail object in the scene like these,detail128,detail64,detail32 and detail16,the dummies link to the bip01 node.And exported it that had no error.But whe i import it to the ShowTool,that display nothing,all the detail polys is zero.
What's that problem or i have done something missed .thank you:)
#5
1. If you have installed the Max2DTSexporter.dle, remove the Max2DTSexporter_plus.dle from your 3DS Max install. The two do not cooperate well together one bit! You really need to run one or the other.
2. Ensure that "MultiRes::person" is linked to your mesh with the skin modifier on it that is called "person". If the multires mesh is not linked to the skin mesh, no detail data will export. Also note that naming is critical here, your MultiRes:: mesh must have the same name after the Multires:: text as the mesh with the skin modifier on it. For example) if your skinned mesh was called "orc" your multires mesh that is linked to it would be called "MultiRes::orc".
3. On your MultiRes::person mesh, click on object properties through the quad menu and ensure that you have the multires data held here in the user definable properties. It would look something like this:
As mentioned in the DTS Exporter Docs, the details numbers equates to the spinner percentage for the multires modifier. The Sizes equates to the detail markers in your scene. If the data isnt there no model data will export. Also ensure that you use all detail sizes that you have setup in your scene, any that arent defined will result in no data being exported for that model size.
Note: There is an adjustLoDs maxscript that comes with Torque, you can use this to quickly setup and adjust the multires user data that you see above. Its a bit more helpful than trying to adjust this stuff by hand.
Logan
11/06/2007 (8:47 am)
From what I can understand from what you are saying I would suggest the following:1. If you have installed the Max2DTSexporter.dle, remove the Max2DTSexporter_plus.dle from your 3DS Max install. The two do not cooperate well together one bit! You really need to run one or the other.
2. Ensure that "MultiRes::person" is linked to your mesh with the skin modifier on it that is called "person". If the multires mesh is not linked to the skin mesh, no detail data will export. Also note that naming is critical here, your MultiRes:: mesh must have the same name after the Multires:: text as the mesh with the skin modifier on it. For example) if your skinned mesh was called "orc" your multires mesh that is linked to it would be called "MultiRes::orc".
3. On your MultiRes::person mesh, click on object properties through the quad menu and ensure that you have the multires data held here in the user definable properties. It would look something like this:
MULTIRES::DETAILS = 1.0,0.76458,0.64795,0.50621,0.29042,0.1345,0.7256,0.05452 MULTIRES::SIZES = 145,80,60,30,18,12,6,3
As mentioned in the DTS Exporter Docs, the details numbers equates to the spinner percentage for the multires modifier. The Sizes equates to the detail markers in your scene. If the data isnt there no model data will export. Also ensure that you use all detail sizes that you have setup in your scene, any that arent defined will result in no data being exported for that model size.
Note: There is an adjustLoDs maxscript that comes with Torque, you can use this to quickly setup and adjust the multires user data that you see above. Its a bit more helpful than trying to adjust this stuff by hand.
Logan
#6
11/07/2007 (2:03 am)
Thanks It can work now.:-)
Associate Logan Foster
perPixel Studios