Followed Tutorial - Objects not deleting, score stays the same
by James O · in Torque Game Engine · 11/03/2007 (3:16 pm) · 8 replies
Hello All,
I purchased the Torque Game Engine a good while back, and I am just now getting into it. I followed the tutorial best I could, but the TorqueLogo objects aren't deleting, and the score is not changing. Any information would be great.
Thanks,
Jim
I purchased the Torque Game Engine a good while back, and I am just now getting into it. I followed the tutorial best I could, but the TorqueLogo objects aren't deleting, and the score is not changing. Any information would be great.
Thanks,
Jim
#2
11/04/2007 (7:12 am)
Sounds like its not in your inventory ie maxinventory...
#3
Tom: Inventory? What exactly are you talking about?
11/04/2007 (7:23 am)
I added this to clientGame.cs in the client folder:[code]function clientCmdSetScoreCounter(%score)
{
ScoreCounter.setText("Score:" SPC %score);
}
function clientCmdShowVictory(%score)
{
MessageBoxYesNo("You Win!","Would you like to restart the game ?","loadMyMission();","quit();");
}Tom: Inventory? What exactly are you talking about?
#4
Thanks in advance,
Jim
11/04/2007 (7:25 am)
My current logoitem.cs is://-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
datablock StaticShapeData(TorqueLogoItem)
{
category = "Items";
shapeFile = "~/data/shapes/3dtorquelogo/torque_logo.dts";
};
function TorqueLogoItem::onCollision(%this, %obj, %col)
{
if(%col.getClassName() $= "Player")
{
%client = %col.client;
%client.score++;
commandToClient(%client, 'SetScoreCounter', %client.score);
%obj.delete();
%logoCount = logos.getCount();
if(%logoCount > 0)
return;
// otherwise display victory screen
commandToClient(%client, 'ShowVictory', %client.score);
}
};Thanks in advance,
Jim
#5
Tom - the starter tutorial doesn't use the inventory system, so no worries there.
11/04/2007 (8:00 am)
How did you add the logoitem to the mission? Did you select, in the world editor creator, "static shapes -> *path* -> torque_logo.dts"? If so, your object is just being created as a static shape - all that code you wrote isn't being applied to it, it just sits there. What you need to do instead is go to "shapes -> Items -> TorqueLogoItem". This will add the object with the datablock you declared in logoitem.cs, and the function where all your stuff happens.Tom - the starter tutorial doesn't use the inventory system, so no worries there.
#6
Thanks in advance,
Jim
[EDIT]
Shapes -> Items doesn't even exist X_x
[EDIT 2]
Problem solved. All I did was completely start over, and it was there this time. Thanks to everyone who helped.
11/04/2007 (8:23 am)
Daniel: Thanks, I did do what you said... TorqueLogoItem does not exist in shapes -> Items though, so how do I get it in there?Thanks in advance,
Jim
[EDIT]
Shapes -> Items doesn't even exist X_x
[EDIT 2]
Problem solved. All I did was completely start over, and it was there this time. Thanks to everyone who helped.
#7
11/07/2007 (12:38 am)
Looks like it might have been the ; at the bottom of the onCollision function, just to try and clear that mystery up.
#8
11/07/2007 (7:38 am)
Oh man. Can't believe I didn't see that :P. Well, I do it often enough myself :P...
Torque Owner Daniel Buckmaster
T3D Steering Committee