Game Development Community

Does "WeaponFireLight" work in 1.0.3?

by Deepeyed · in Torque Game Engine Advanced · 11/03/2007 (12:13 pm) · 5 replies

Hi,

i have been trying to get the WeaponFireLight to fire on my weapon with no sucess, is this working for others?

i can get the weapon to emit constant and pulsing light but not the WeaponFireLight,

is there anything else that needs to be done after adding the light stuff to the image db?

any help or info on this would be great, i am either missing something really simple or its not working.

Thanks

Neil

#1
11/03/2007 (12:56 pm)
X2, hah, it never works out of the box anymore.
#2
11/03/2007 (1:55 pm)
Chris, thats not exactly helpfull, i have read the posts where you were having an issue with this, but it looks like you didnt know how you solved it, did you do something or was it just luck?
#3
11/03/2007 (3:33 pm)
It doesn't work at the moment. No one knows how it works, apparently. I've never gotten a straight answer in getting it to work. It's *supposed* to work, and some people say it does, but others it doesn't, like mine and yours.
#4
11/03/2007 (9:15 pm)
WeaponFireLight?? Um I'm not sure what you mean, is this the light given off by the player's weapons fire or is this like a mussel flash thing? I'm pretty sure it was working, but if you tell me a bit more,( I'm not familiar with the know problems), but i might be willing to look into it:)
#5
11/04/2007 (1:49 am)
'weaponfirelight' is a type of ShapeBaseImage light (other options are constant or pulsing) that gives a light flash when the weapon enters the fire state.

constant and pulsing work, change the light type to weaponfirelight and nothing happens;
(there is a few posts that can give you more info on how to add it) is this working for anyone?


and i am also having issues getting the projectile to fire from the muzzlepoint, most of the time it fires from the players legs, is there anything special that needs to be set, i have no offsets and the the muzzlepoint looks to be used for the projectile spawn position.

thanks for any help.