Bone Rotation
by Crimson Rum Khulay Gin · in Technical Issues · 11/01/2007 (10:03 pm) · 2 replies
Hello everyone guys :)
Is there a way to have bone angles manually set and/or extracted in TorqueScript or is this only doable through the source code (I don't own the SDK)? Perhaps something like:
BoneRotate(EntityID,BoneID); sets angle
BoneAngle(EntityID,BoneID);returns angle
Thanks :)
Is there a way to have bone angles manually set and/or extracted in TorqueScript or is this only doable through the source code (I don't own the SDK)? Perhaps something like:
BoneRotate(EntityID,BoneID); sets angle
BoneAngle(EntityID,BoneID);returns angle
Thanks :)
#2
Anyways, thanks a lot Ross. Have a great day :)
11/01/2007 (10:32 pm)
Oh... that's too bad...I don't own the SDK so I won't be able to modify anything source code related.Anyways, thanks a lot Ross. Have a great day :)
Associate Ross Pawley