Importing Terrain With Splatting?
by Dele · in Artist Corner · 10/31/2007 (11:31 am) · 4 replies
Hi guys,
Does anyone know if it's possible to make the terrain with splatting in a separate program and import it into Torque?
If so, I'm curious as to how exactly that is done and what types of files are needed. I've heard that Max can do splatting and export the terrain with splatting for game engines. If that's true, I'm curious as to exactly how that works. I'm guessing that it would produce some kind of object file for the geometry and then the associated texture and alpha maps?
The main thing that I'm curious about here is exactly what files are needed to import terrain with splatting into Torque, if indeed it is possible. Do the terrain and textures need to be wrapped up into one file type? Or are they separate files like an .obj for the geometry, and .png files for textures with the alpha channel used for blending? Also, would the terrain object need to be a specific size/resolution?
Any help would be greatly appreciated. :)
Thanks,
Dele
Does anyone know if it's possible to make the terrain with splatting in a separate program and import it into Torque?
If so, I'm curious as to how exactly that is done and what types of files are needed. I've heard that Max can do splatting and export the terrain with splatting for game engines. If that's true, I'm curious as to exactly how that works. I'm guessing that it would produce some kind of object file for the geometry and then the associated texture and alpha maps?
The main thing that I'm curious about here is exactly what files are needed to import terrain with splatting into Torque, if indeed it is possible. Do the terrain and textures need to be wrapped up into one file type? Or are they separate files like an .obj for the geometry, and .png files for textures with the alpha channel used for blending? Also, would the terrain object need to be a specific size/resolution?
Any help would be greatly appreciated. :)
Thanks,
Dele
#2
10/31/2007 (11:45 am)
Nope, As far as i know you need to do it with the editor.
#3
So if I understand correctly, L3DT is a terrain generation program and with a plug-in it can export to the ATLAS format which Torque uses? Is ATLAS a universal format, or does only Torque use it? Is L3DT the only program that can export to ATLAS?
I guess I'm curious if it would be possible to write a plug-in for other 3d apps to export to ATLAS? Does anyone know where I can get more information on the ATLAS format?
Thanks,
Dele
10/31/2007 (12:47 pm)
I see, thanks guys. :)So if I understand correctly, L3DT is a terrain generation program and with a plug-in it can export to the ATLAS format which Torque uses? Is ATLAS a universal format, or does only Torque use it? Is L3DT the only program that can export to ATLAS?
I guess I'm curious if it would be possible to write a plug-in for other 3d apps to export to ATLAS? Does anyone know where I can get more information on the ATLAS format?
Thanks,
Dele
#4
10/31/2007 (1:04 pm)
I don't think its a format (ATLAS), but rather a feature of TGEA, i suspect all info is gained by using/buying the engine (They give source). However, i don't know, as i haven't used it yet.
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