Shooting backwards while in trigger
by Shaderman · in Torque Game Engine Advanced · 10/30/2007 (6:59 am) · 2 replies
Hi.
I'm using TGEA 1.0.3 with bullet hole decals. When I shoot while the player is in a trigger, the shots are going backwards and the decals are drawn somewhere behind the player.
I attempted to fix it like this without success:
Any ideas?
Stefan
I'm using TGEA 1.0.3 with bullet hole decals. When I shoot while the player is in a trigger, the shots are going backwards and the decals are drawn somewhere behind the player.
I attempted to fix it like this without success:
void Player::getMuzzleTransform(U32 imageSlot,MatrixF* mat)
{
MatrixF nmat;
Parent::getRetractionTransform(imageSlot,&nmat);
MatrixF smat;
Parent::getImageTransform(imageSlot,&smat);
disableCollision();
// See if we are pushed into a wall...
if (getDamageState() == Enabled) {
Point3F start, end;
smat.getColumn(3, &start);
nmat.getColumn(3, &end);
RayInfo rinfo;
if (getContainer()->castRay(start, end, 0xFFFFFFFF [b]& ~TriggerObjectType[/b], &rinfo)) {
Point3F finalPoint;
finalPoint.interpolate(start, end, rinfo.t);
nmat.setColumn(3, finalPoint);
}
else
Parent::getMuzzleTransform(imageSlot,&nmat);Any ideas?
Stefan
#2
Sorry for the confusion, hope it helps.
11/07/2007 (10:57 pm)
Sorry I'm a bit confused these days (ok I'm always confused) :x I mixed up two different issues I had/have here. Trigger::castRay() seems to cause it. Commenting it out solves that backwards shooting issue for the moment. Not sure what it breaks though yet.Sorry for the confusion, hope it helps.
Torque Owner TheGasMan
G.A.S. [+others]
I have not looked much farther into this right now.