Lightmap extents exceeded bitmap size
by Andrew Brady · in Constructor · 10/28/2007 (9:59 am) · 5 replies
Hello,
I was trying to increase the lightmap size in the Lighting profile from
default lightmap size: 256
max lightmap size: 256
to
Default lightmap size: 512
max lightmap size: 512
When I do, one of two things takes place. The most frequent would be a crash of the debug exe giving me a message which states "lightmap extents exceeded bitmap size". The other in the main exe is when I do a full relight, theres graphical /lighting errors in 90 percent of the dif.
(edited in) - We've been going back and forth between placing lights in World edit and in constructor. The problem we are having is those placed through World edit seem to be more crisp/better looking, but only the lights placed through contructor seem to allow light to pass through portals. Any thoughts?
I must be missing something.. something else that needs adjusted. Any assistance would be greatly appreciated.
Thanks,
LK
I was trying to increase the lightmap size in the Lighting profile from
default lightmap size: 256
max lightmap size: 256
to
Default lightmap size: 512
max lightmap size: 512
When I do, one of two things takes place. The most frequent would be a crash of the debug exe giving me a message which states "lightmap extents exceeded bitmap size". The other in the main exe is when I do a full relight, theres graphical /lighting errors in 90 percent of the dif.
(edited in) - We've been going back and forth between placing lights in World edit and in constructor. The problem we are having is those placed through World edit seem to be more crisp/better looking, but only the lights placed through contructor seem to allow light to pass through portals. Any thoughts?
I must be missing something.. something else that needs adjusted. Any assistance would be greatly appreciated.
Thanks,
LK
About the author
www.andrewjbrady.com
#2
10/28/2007 (7:12 pm)
Make sure that you are using Torque lights and not Constructor lights.
#3
Is there a way, (and if I missed something simple my apologies) to turn sun off completely in constructor so it's not present at all? Not present for the compile process or anything else?
10/29/2007 (7:12 am)
Thanks David as always. Is there a way, (and if I missed something simple my apologies) to turn sun off completely in constructor so it's not present at all? Not present for the compile process or anything else?
#4
10/29/2007 (7:28 am)
The only thing that I can think of is under the lighting profiles area. Make sure preview with sunlight is not checked.
#5
11/01/2007 (4:21 am)
Make sure you're running the latest TGE/TGEA and exporting directly from Constructor (not using map2dif).
Torque 3D Owner Andrew Brady