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Lightmap extents exceeded bitmap size

by Andrew Brady · in Constructor · 10/28/2007 (9:59 am) · 5 replies

Hello,

I was trying to increase the lightmap size in the Lighting profile from

default lightmap size: 256
max lightmap size: 256


to

Default lightmap size: 512
max lightmap size: 512

When I do, one of two things takes place. The most frequent would be a crash of the debug exe giving me a message which states "lightmap extents exceeded bitmap size". The other in the main exe is when I do a full relight, theres graphical /lighting errors in 90 percent of the dif.

(edited in) - We've been going back and forth between placing lights in World edit and in constructor. The problem we are having is those placed through World edit seem to be more crisp/better looking, but only the lights placed through contructor seem to allow light to pass through portals. Any thoughts?

I must be missing something.. something else that needs adjusted. Any assistance would be greatly appreciated.


Thanks,

LK

#1
10/28/2007 (3:28 pm)
Also, once I make lights in my level (in constructor), save the file, close it, reopen it.. all the lights are non-functional.
#2
10/28/2007 (7:12 pm)
Make sure that you are using Torque lights and not Constructor lights.
#3
10/29/2007 (7:12 am)
Thanks David as always.

Is there a way, (and if I missed something simple my apologies) to turn sun off completely in constructor so it's not present at all? Not present for the compile process or anything else?
#4
10/29/2007 (7:28 am)
The only thing that I can think of is under the lighting profiles area. Make sure preview with sunlight is not checked.
#5
11/01/2007 (4:21 am)
Make sure you're running the latest TGE/TGEA and exporting directly from Constructor (not using map2dif).