Recurrent Enemies and Persistence
by Rich Wilson · in Torque X 2D · 10/28/2007 (7:53 am) · 1 replies
I have several levels in a game I'm working on, and they share enemies. I'm not entirely sure how persistence is supposed to work yet. If I check IsPersistent on a templated object, instances of the object placed in that scene crash the game with an error stating that the base Object doesn't include Persists in the CopyTo function.
Aside from that, I also don't see those objects appearing in other scenes I open up within that project. Can I only access persistent objects through code?
Aside from that, I also don't see those objects appearing in other scenes I open up within that project. Can I only access persistent objects through code?
About the author
Torque Owner Josh Butterworth
As for viewing the persistant objects in TXB, right now there's no way of viewing multiple scene files at once. Would be nice if we could though...maybe drag and drop objects between them in the object tree? *hint to gg staff*