Game Development Community

Compiling

by Simo Toiviainen · in Torque Game Engine Advanced · 10/27/2007 (3:06 pm) · 6 replies

Hello all!

Get ready for loads of newb questions from my direction.

I've been reading on the TGEA info as much as I can, and I've found that "I need to compile it". I don't get it... I have the exe already, or is it if I modify the source code?

I also seem to run into items such as "This file can be found in C:\Torque_SDK\tools (after you have compiled the Torque SDK)", so what does this mean?

Thanks in advance!

#1
10/27/2007 (4:34 pm)
If you make any changes to the engine source, you will need to compile it. And considering there are some cool resources out there, you'd probably get used to it now.

Once you compile the engine and the tools, you will have all of the binaries. I don't know if the tools executables ship with the engine. I've always compiled it.
#2
10/27/2007 (4:47 pm)
Ok, but can you direct me to some source of information on how to actually compile the source?
#3
10/27/2007 (5:13 pm)
Hey Simo,

This link will help you.

tdn.garagegames.com/wiki/TGEA/InstallVS2005
#4
10/27/2007 (5:21 pm)
Thank you ever so much! =)
#5
10/30/2007 (2:37 am)
I did what was needed on that site, and I ended up with a TGEA_DEBUG.exe file. Is this normal, or do I have to setup something differently, or just rename it to TGEA.exe?
#6
10/30/2007 (6:19 am)
You can change it from debug to release in a drop-down along the toolbar.