Compiling
by Simo Toiviainen · in Torque Game Engine Advanced · 10/27/2007 (3:06 pm) · 6 replies
Hello all!
Get ready for loads of newb questions from my direction.
I've been reading on the TGEA info as much as I can, and I've found that "I need to compile it". I don't get it... I have the exe already, or is it if I modify the source code?
I also seem to run into items such as "This file can be found in C:\Torque_SDK\tools (after you have compiled the Torque SDK)", so what does this mean?
Thanks in advance!
Get ready for loads of newb questions from my direction.
I've been reading on the TGEA info as much as I can, and I've found that "I need to compile it". I don't get it... I have the exe already, or is it if I modify the source code?
I also seem to run into items such as "This file can be found in C:\Torque_SDK\tools (after you have compiled the Torque SDK)", so what does this mean?
Thanks in advance!
About the author
#2
10/27/2007 (4:47 pm)
Ok, but can you direct me to some source of information on how to actually compile the source?
#3
This link will help you.
tdn.garagegames.com/wiki/TGEA/InstallVS2005
10/27/2007 (5:13 pm)
Hey Simo,This link will help you.
tdn.garagegames.com/wiki/TGEA/InstallVS2005
#4
10/27/2007 (5:21 pm)
Thank you ever so much! =)
#5
10/30/2007 (2:37 am)
I did what was needed on that site, and I ended up with a TGEA_DEBUG.exe file. Is this normal, or do I have to setup something differently, or just rename it to TGEA.exe?
#6
10/30/2007 (6:19 am)
You can change it from debug to release in a drop-down along the toolbar.
Associate David Montgomery-Blake
David MontgomeryBlake
Once you compile the engine and the tools, you will have all of the binaries. I don't know if the tools executables ship with the engine. I've always compiled it.