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Can't find piii

by Caleb · in Torque Game Engine · 10/25/2007 (12:06 pm) · 1 replies

I am currently working on connecting for multiplayer play over the internet, but I've run into a problem that I can't seem to fix. As of now, the game isn't even showing up when I query the master server, so I'm trying over the LAN for starters.

The problem is, when I use a laptop to connect to the desktop, it says "Could not locate texture piii" 4 times, then it sends requests for piii, piii.jpg, piii.png, and piii.gif, then it crashes. I'm assuming this is my problem since it's the last thing in the console, but I have never seen piii before. I have searched both computers, and all my .cs files, but I can't find any reference to these piii file anywhere.

If I try to connect to use the desktop to connect to the laptop, it says "LightningData::onAdd: Invalid packet, bad datablockId(sound: 0". This seems more like a reason for crashing, but there is no LighningData::onAdd anywhere. I'm very annoyed, and very confused.

If anyone has any guesses as to what is going on, please help me.
Thanks.

#1
10/26/2007 (8:28 am)
I've tried backtracking by restoring previous backups of the modified starter.fps kit. I still get this error when connecting from the desktop:
LightningData::onAdd: Invalid packet, bad datablockId(sound: 0
Do I need some onAdd function for LightningData?
Thanks.