Game Development Community

Dif2map / dif to map ?

by Orion Elenzil · in Torque Game Engine · 10/25/2007 (11:21 am) · 5 replies

I've done a bit of a search and i'm pretty sure the answer's "no",
but is there a way to convert from .dif back to .map ?

we unfortunately lost one of our .map's.. doh!

tia,
orion

#1
10/25/2007 (12:41 pm)
It is doable...most of the original "brush" data is still represented as ConvexHull's in the DIF.
#2
10/25/2007 (2:16 pm)
I just dropped a pretty complete DIF file format specification here.

I wrote that at the end of my first round of Constructor exporting work and I didn't quite have a complete handle on everything so a few things are slightly innaccurate but it should go a *long* way to helping someone get up to speed on the DIF format.

It'd be great if someone took the time to move/convert it to work on TDN!
#3
10/25/2007 (3:01 pm)
Nice spec !
#5
09/28/2010 (7:09 pm)
Hey guys, I'm working on implementing a .dif loader for the OpenSceneGraph renderer, because I'm in the process of retooling my TGE 1.5.2.

Does anyone have a sample .dif with a previewPNG that I could use as a test case?