Dif2map / dif to map ?
by Orion Elenzil · in Torque Game Engine · 10/25/2007 (11:21 am) · 5 replies
I've done a bit of a search and i'm pretty sure the answer's "no",
but is there a way to convert from .dif back to .map ?
we unfortunately lost one of our .map's.. doh!
tia,
orion
but is there a way to convert from .dif back to .map ?
we unfortunately lost one of our .map's.. doh!
tia,
orion
About the author
#2
I wrote that at the end of my first round of Constructor exporting work and I didn't quite have a complete handle on everything so a few things are slightly innaccurate but it should go a *long* way to helping someone get up to speed on the DIF format.
It'd be great if someone took the time to move/convert it to work on TDN!
10/25/2007 (2:16 pm)
I just dropped a pretty complete DIF file format specification here.I wrote that at the end of my first round of Constructor exporting work and I didn't quite have a complete handle on everything so a few things are slightly innaccurate but it should go a *long* way to helping someone get up to speed on the DIF format.
It'd be great if someone took the time to move/convert it to work on TDN!
#3
10/25/2007 (3:01 pm)
Nice spec !
#5
Does anyone have a sample .dif with a previewPNG that I could use as a test case?
09/28/2010 (7:09 pm)
Hey guys, I'm working on implementing a .dif loader for the OpenSceneGraph renderer, because I'm in the process of retooling my TGE 1.5.2.Does anyone have a sample .dif with a previewPNG that I could use as a test case?
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