Game Development Community

Fonts not saved in common/data/fonts folder 1.5.1

by Isaac Barbosa · in Torque Game Builder · 10/24/2007 (10:54 am) · 2 replies

Hello,

I have searched the forums through the search tool and I get nothing :(

So I'm forced to ask here:

I have built my game in TGB 1.5.1 and it run ok, except that my fonts are not saved to the common/data/fonts folder, so if I run the game in my compiling computer there is no problem because the system has the fonts. But if I run the game in other machine the game doesn't show the fonts since that system soesn't have them. How can I solve this?

Thanks

#1
10/28/2007 (8:36 am)
Fonts are saved in users' folder "Application data" or wherever $Gui::fontCacheDirectory points to. The problem is that engine ignores uft files even if they do exist in that folder.

Check this two threads:
www.garagegames.com/mg/forums/result.thread.php?qt=66288
www.garagegames.com/mg/forums/result.thread.php?qt=67453
#2
12/01/2007 (5:36 pm)
@Samo,

Sadly, that doesn't help me. Is there a way to be able to run the game using the choosen font in a machine that doesn't have that font?

@GG Team,

This is a very bad issue that screw up a whole project. I have no the knowledge to fix this. What can I do? Tell people that install a font in windows/fonts folder before run my game???

Thanks!!!