Game Development Community

My own 3rd Person Camera, possible with TorqueScript?

by Georges Paz · in Torque Game Engine · 10/24/2007 (5:57 am) · 9 replies

Hi,
I just wana know if is possible to make my own 3rd person camera only with scripts?
The movements of the standart 3rd person camera thats comes with the demo is not smooth at all.
If yes, then witch script do i need to modify?
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#1
10/24/2007 (7:29 am)
Unfortunately, the camera operation for the fine-grain control that you require is not exposed to script.

If you had a source license, then Brian Wests' GameCamera is a nice little resource:
http://www.garagegames.com/mg/forums/result.thread.php?qt=67176
#2
10/24/2007 (8:32 am)
Tanks Blake,
I will probably buy a Torque License next year. At this moment am becoming Familiar with its faboulous TorqueScript. For my project, i just only need to make a modification in the Camera movements and bit on the AI to.
Tanks for the answers,
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#3
10/24/2007 (9:07 am)
If you have a project you want to start in the next year or so then you shouldn't go down this route, but Torque 2 will most likely have the functionality you're looking for. If right now you're just learning, learn Torquescript and everything you can and then move on up to T2.
#4
10/24/2007 (9:14 am)
If you want to start a project in the next 6 to 9 months, then existing tech is definitely the way to go.
#5
10/24/2007 (10:19 am)
@David & Sam:
At the moment i dont need source code to make changes, TorqueScript will do my job. But as Sam says, if Torque2 have everything i need, sure il take a source license for it. First i need to know how Torque works, is that what am doing at this moment :D.

Am trying to recreate my current project with Torque Engine ( and torquescript ). This will help me learn alot about this technology.

@Sam:
Torque 2?
You mean, Torque X 3D?
So, Torque 2 will have better AI functions ( pathfinding, FSM, etc ) and camera ( full control with TorqueScript ) functions?

Again, tanks guys.
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#6
10/24/2007 (10:37 am)
No. Torque 2 is a compete engine refactoring. The componentization of the TorqueX engine was a good first run, but Torque 2 will be a C++ engine without XNA or C# ties.

For more information on Torque 2

Torque 2 is not your answer in terms of AI functionality and such, but it allows the development team to add components to the engine without refactoring several integrated pieces. But that is a C++ job.

It is in design and development currently, and as the community site opens, we will know more about it.

For right now, I would stick with Torque or move to Torque X and learn C#.
#7
10/24/2007 (10:53 am)
I have good knowlege of vb.net and i dont like c++ ^^.
Do Torque X run with vb.net at the same speed of c#.net? Or it will be better to code with c#.net?
Tanks,
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#8
10/24/2007 (11:00 am)
XNA (and therefore TorqueX) only support C#. There have been some projects to get XNA working for PC distribution in VB, but if you know VB, C# shouldn't be too big of a step. And it would solve compatibility problems later.
#9
10/24/2007 (11:04 am)
Some one told me that C# easiest than vb.net.
I better take somes C# tutos before is too late ^^.

Tanks Blake,
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