Game Development Community

TGEs Terrain-System

by Thomas Bang · in Torque Game Engine · 10/24/2007 (2:38 am) · 3 replies

Hi

Look at these screenshots. Is it possible to create such Rock projections/leads (i hope it is the correct translation) with TGEs Terrain-System? Or only with TGEA? Or is it currently impossible?

www.darkware.de/renegade.jpg
www.darkware.de/renegade2.jpg
Thanks

Thomas Bang

#1
10/24/2007 (4:09 am)
Neither TGE nor TGEA can do that.
Solution is to make a .dif or a .dts
#2
10/24/2007 (8:04 am)
Yeah, it looks like that's what that game used - entire BSP levels rather than a terrain with meshes and BSPs sprinkled about.
#3
10/24/2007 (8:56 am)
With the poly-soup collision now available, you can use the hight map terrain, and DTS objects for overhangs and caves ETC.

But to answer your question, NO, the Terrain cannot do anything with an overhang.