TGEs Terrain-System
by Thomas Bang · in Torque Game Engine · 10/24/2007 (2:38 am) · 3 replies
Hi
Look at these screenshots. Is it possible to create such Rock projections/leads (i hope it is the correct translation) with TGEs Terrain-System? Or only with TGEA? Or is it currently impossible?


Thanks
Thomas Bang
Look at these screenshots. Is it possible to create such Rock projections/leads (i hope it is the correct translation) with TGEs Terrain-System? Or only with TGEA? Or is it currently impossible?


Thanks
Thomas Bang
#2
10/24/2007 (8:04 am)
Yeah, it looks like that's what that game used - entire BSP levels rather than a terrain with meshes and BSPs sprinkled about.
#3
But to answer your question, NO, the Terrain cannot do anything with an overhang.
10/24/2007 (8:56 am)
With the poly-soup collision now available, you can use the hight map terrain, and DTS objects for overhangs and caves ETC.But to answer your question, NO, the Terrain cannot do anything with an overhang.
Torque Owner Stephan - viKKing - Bondier
Solution is to make a .dif or a .dts