Will torque-X work with Xna. 2.0 when updated
by Josh · in Torque X 2D · 10/23/2007 (2:39 pm) · 2 replies
Just wandering and selecting options.
#2
10/23/2007 (6:09 pm)
More specifically, if Microsoft delivers on their promises some of the changes in XNA 2.0 will remove the need for a couple systems in Torque X (ex: content manager and device reset handling). That said, it *should*be compatible, though we haven't gotten an early version yet, so we don't know for sure and we won't till we plug it in and see.
Torque Owner Charlie Malbaurn
I don't remember which ones, but I know it's minor.