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Will torque-X work with Xna. 2.0 when updated

by Josh · in Torque X 2D · 10/23/2007 (2:39 pm) · 2 replies

Just wandering and selecting options.

#1
10/23/2007 (3:11 pm)
As far as I've read, it will work fine. If anything, it will make a couple of the torque x functions less usuable compared to the xna counterpart.
I don't remember which ones, but I know it's minor.
#2
10/23/2007 (6:09 pm)
More specifically, if Microsoft delivers on their promises some of the changes in XNA 2.0 will remove the need for a couple systems in Torque X (ex: content manager and device reset handling). That said, it *should*be compatible, though we haven't gotten an early version yet, so we don't know for sure and we won't till we plug it in and see.