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Particles start automatically

by Matt Kenley · in Torque X 2D · 10/23/2007 (11:33 am) · 2 replies

Hey guys,

I have what I assume is a very simple question to answer, but I just cant seem to find it. Im trying to make a p[article emitter start when an enemy dies, but the emitter just seems to start right when the level does. Im pretty sure I have the rest of the functionality there, this is just bugging me, please help me out.

#2
11/06/2007 (11:54 pm)
There's a PlayOnLoad public property. That should probably be false in your case. ;)