Particles start automatically
by Matt Kenley · in Torque X 2D · 10/23/2007 (11:33 am) · 2 replies
Hey guys,
I have what I assume is a very simple question to answer, but I just cant seem to find it. Im trying to make a p[article emitter start when an enemy dies, but the emitter just seems to start right when the level does. Im pretty sure I have the rest of the functionality there, this is just bugging me, please help me out.
I have what I assume is a very simple question to answer, but I just cant seem to find it. Im trying to make a p[article emitter start when an enemy dies, but the emitter just seems to start right when the level does. Im pretty sure I have the rest of the functionality there, this is just bugging me, please help me out.
About the author
#2
11/06/2007 (11:54 pm)
There's a PlayOnLoad public property. That should probably be false in your case. ;)
Torque Owner Zilla