Game Development Community

BUG: Tilemaps do not render on some laptops

by Shawn Recinto · in Torque X 2D · 10/22/2007 (8:02 am) · 5 replies

Per this thread
http://www.garagegames.com/mg/forums/result.thread.php?qt=68405

We noticed that Tilemaps will no render on some machines with lower end video cards. Not sure is this is an issue that will be addressed for machines with low end video cards but it has the potential to disrupt anyone making even casual games for both XBox and PC.

Regards,
Shawn Recinto

#1
10/22/2007 (8:55 am)
Assuming the laptops are patched up (drivers and APIs), if they meet the system requirements for the engine, then the bug should be considered since casual games would be the target for TGB. I'm not sure where TGB bugs are on GG's priority list now though...
#2
10/22/2007 (9:45 am)
TorqueX has different requirements than TGB, however.

TorqueX requires Shader 2.0 cards. Hopefully this will be backed to the 1.0 (I think it was 1.0) cards that XNA supports.
#3
10/22/2007 (4:31 pm)
Cool thanks guys,
I patch the video drivers to the latest that Dell provides and it did not help. The wierd thing is that this seems to only affect tilemaps. Perhaps it is related to the Shader 2.0 requirement.
#4
10/23/2007 (1:30 am)
That's a problem that has already been discussed here:

www.garagegames.com/mg/forums/result.thread.php?qt=63821

...and also on the TorqueX Platformer pack forum

www.garagegames.com/mg/forums/result.thread.php?qt=64990

It seems that the problem comes from the lower integrated graphic cards like the Intel 945GM Express.
It's indeed a pitty that an TorqueX game using tilemaps does not run correctly on a standard laptop :-(
#5
10/24/2007 (7:08 am)
Further confirmation of the bug, if any is needed. Card is a Mobile Intel 910GML Express on a Dell Latitude D610.