Game Development Community

Hollowing Brushes

by Perishingflames · in Constructor · 10/21/2007 (10:49 am) · 4 replies

When I hollow out a tube like for a half pipe, the textures on the outside are one size (0.5,0.5) as are the ones on the inside, but they appear different textures scales..

Picture:
i24.tinypic.com/2jac4g8.png

#1
11/07/2007 (8:45 am)
Do you notice a jump when you match up the texture scale?
#2
11/09/2007 (2:32 pm)
Uh, not sure what you mean.
#3
11/12/2007 (8:40 am)
I've noticed sometimes that the options for the previously selected brush sometimes appear in the properties box, but when I manually change them (even to the ones that they are currently) they will activate the correct texture sizes. I haven't had to do that in a long, long time, though.
#4
11/14/2007 (1:31 pm)
Weird texture things like that happen with me too, but I just reselect everything in face mode and then check the "As one" box and then hit "World" this should align everything together and wake up Constructor, then uncheck the box and try setting all the textures again.