Game Development Community

Making a 1 hour limit demo for game portals

by Eyal Erez · in Torque Game Builder · 10/21/2007 (8:44 am) · 2 replies

Hi,
So I'm getting close to finish my game (believe it or not, even noobs can do it thanks to TGB) and I'd like to start approacing the big game portals (bigfish,reflexive,real, GG, etc...).
All of them are using a one hour demo system and I was wondering if anyone can describe the process of how it works. is it a wrapper that the game portal does for you? are you responsible for implementing their system? Do you need to have TGB Pro? currently I'm only using TGB and found it good enough for my needs.
Any info would help...
Tnx,
Eyal.

#1
10/23/2007 (2:52 am)
I never got a game that far, so I'm maybe not the expert on this, but I still think the best way is to buy TGB Pro and have the limit set into your C++ source code. Normally it's a wrapper the portal provides you with, as they offer ordering and cross-selling through the screens that show the player the amount of time left. That kind of stuff might not need a source code license.

You might also want to look at the exact license terms of the TGB version you bought before distributing your game. There are some restrictions coming with some versions.

Good luck with the game!
#2
11/12/2007 (6:32 pm)
Most have wrappers, requiring you to just give them a full version of the game. Some allow you to integrate with the wrapper, requiring programming by you. The latter allows you more control on how the demo will be played, otherwise its pretty much 30-60 minute demos. The latter also requires TGB pro, which I think would be your best bet if you know C++ anyways. It's unlikely that you won't have to make some fixes to the TGB source code. Trust me, I tried really hard to not make changes, but there are some bugs that had to be fixed.