Games which have been fully written in TorqueScript
by Snacky · in Torque Developer Network · 10/18/2007 (10:24 am) · 4 replies
I wonder if there are many games which have been FULLY written in TorqueScript (without any C++)
To be a bit more specific, could you write a 2D game like Boudler Dash without having to deal with C++ ?
To be a bit more specific, could you write a 2D game like Boudler Dash without having to deal with C++ ?
#2
the depth of the game performance might become an issue though.
10/18/2007 (10:29 am)
Using the FPS example you could certainly write a shooter in script. Depending onthe depth of the game performance might become an issue though.
#3
10/18/2007 (10:30 am)
Someone had made a Tetris (or was it Tic Tac Toe?) clone for TGE via script only.
#4
In general, only a very simple game can be made entirely in script before performance becomes an issue.
But "simplicity" is not really very descriptive. Script is good for doing things "every now and then", like callbacks. But it is not good for doing work every tick. So it is "limited" but this does not necessarily mean it is simple.
10/18/2007 (12:55 pm)
I have made Tetris, Pacman, Bomberman, Pong, and a few other small games using only scripting in TGB. However, I have noticed the performance is starting to get "iffy" with bomberman (the most complex of these). In general, only a very simple game can be made entirely in script before performance becomes an issue.
But "simplicity" is not really very descriptive. Script is good for doing things "every now and then", like callbacks. But it is not good for doing work every tick. So it is "limited" but this does not necessarily mean it is simple.
Associate David Montgomery-Blake
David MontgomeryBlake