Tourque X object velocity
by Henry Garle · in Torque X 2D · 10/18/2007 (9:09 am) · 4 replies
Ok, so ive found the "normal" X and Y velocity commands but is there a command such as setLinearVelocityPolar which also takes into account a rotation offset? Right now the only real way i can think of doing it is just mapping each angle (Every 5 degree's) to a set of x and Y co'rds but thats so incredibly messy. Is the function there and ive just missed it?
Henry
Henry
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