Game Development Community

How is the joystick support in Torque ?

by Snacky · in Torque Developer Network · 10/18/2007 (7:34 am) · 1 replies

I'm considering using the Torque Engine for developing a simple 2D game for the PC, Mac and XBox 360

I'm wondering if using TorqueScript is good enough for creating cross platform executable,
doe the Joysticks API works fine on all platforms ?

Please note that I'm a Database programmer, I do not know C++, and I really don't want to spend 2 years mastering every dusty corner for what may seems a very complicated dev language

#1
10/18/2007 (7:58 am)
I do not believe that Joystick support is enabled on the Mac. I may be wrong. It has been a long time since I looked at the code. You should note, though, that you will have to have a programmer if you wish to port to the 360. I think (though I could be wrong) that the Xbox controller code has been implemented in TGB. If not, there is a resource for it, though that requires a pro license and a small amount of C++ prowess. And it will work on Windows machines, not the 360.