Pie Menu possible?
by Scott Johnson · in Torque Game Engine · 10/17/2007 (10:32 pm) · 2 replies
I've searched the forums for "pie menu" aka "radial menu" and wasn't able to find anyone who's posted about using / creating this type of menu.
I'm seeking information about what path to take in order to implement this sort of gui menu.
I found:
www.garagegames.com/mg/forums/result.thread.php?qt=25683
Talking about using masked bitmaps to make irregular shaped, or allow overlapping buttons.
Basically I'm looking to create a right-click, context sensitive menu of the radial sort.
Just need a pointer in the right direction...
Thanks!
I'm seeking information about what path to take in order to implement this sort of gui menu.
I found:
www.garagegames.com/mg/forums/result.thread.php?qt=25683
Talking about using masked bitmaps to make irregular shaped, or allow overlapping buttons.
Basically I'm looking to create a right-click, context sensitive menu of the radial sort.
Just need a pointer in the right direction...
Thanks!
About the author
#2
I guess you are inspired by the control method used by Neverwinter Nights. Good Idea, I might try it in the coming months.
I'll be following this post to see what comes of it.
Cheers,
David
---
www.nebulagame.com
10/23/2007 (4:53 am)
Scott,I guess you are inspired by the control method used by Neverwinter Nights. Good Idea, I might try it in the coming months.
I'll be following this post to see what comes of it.
Cheers,
David
---
www.nebulagame.com
Torque Owner James W.
Another way to tackle this if it was me doing it, Just make a pie image as the base image, and use the guiBitmap button control, over the base (your pie) image just be sure to make your buttons were the fit pie slices will fit.
guiBitmap button control 4 images for each button.