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Help about TGEA projectmatrix

by Steven Zhou · in Torque Game Engine · 10/16/2007 (9:12 pm) · 1 replies

Hi all:
I have a opengl-style projectmatrix that get from other program, I want to convert it TGEA-style projectmatrix, I have some confuse about TGEA render system, TGEA render via DirectX but using TGE-style matrix. I have read the GFXDevice::setFrustum function, but still can't get the correct project matrix. so my question is how to convert a exsit opengl-style projectmatrix to TGEA-style?


thanks a lot.

#1
10/17/2007 (11:16 am)
Transpose the matrix you get from the other program.