Help about TGEA projectmatrix
by Steven Zhou · in Torque Game Engine · 10/16/2007 (9:12 pm) · 1 replies
Hi all:
I have a opengl-style projectmatrix that get from other program, I want to convert it TGEA-style projectmatrix, I have some confuse about TGEA render system, TGEA render via DirectX but using TGE-style matrix. I have read the GFXDevice::setFrustum function, but still can't get the correct project matrix. so my question is how to convert a exsit opengl-style projectmatrix to TGEA-style?
thanks a lot.
I have a opengl-style projectmatrix that get from other program, I want to convert it TGEA-style projectmatrix, I have some confuse about TGEA render system, TGEA render via DirectX but using TGE-style matrix. I have read the GFXDevice::setFrustum function, but still can't get the correct project matrix. so my question is how to convert a exsit opengl-style projectmatrix to TGEA-style?
thanks a lot.
About the author
Developer of Mixed Reality Games, Interactive Apps
Torque 3D Owner Pat Wilson