Setting T2dObjectType With a String
by Rich Wilson · in Torque X 2D · 10/16/2007 (9:12 pm) · 3 replies
I'm trying to make a bomb object. When it goes off, it uses the FindObjects method to look for nearby objects of the 'bombable' Object Type. I could set this as a T2dObjectType public parameter that I can set in the tool, but it's always going to be 'bombable', so I'd like to hard code this inside the object instead of leaving it exposed.
So far I'm not finding a very clear-cut way to do this. When I use AllObjects for the filter in FindObjects, and try to see what the ObjectType.Name is for each object returned, I get "unknown" as the string, even though the objects are set to the "bombable" type in TXB.
I'm probably missing something here.
So far I'm not finding a very clear-cut way to do this. When I use AllObjects for the filter in FindObjects, and try to see what the ObjectType.Name is for each object returned, I get "unknown" as the string, even though the objects are set to the "bombable" type in TXB.
I'm probably missing something here.
About the author
#2
This seems to be working fine for me.
John K.
10/17/2007 (8:13 pm)
Not sure if this helps. I use the following code to pull up a list of game objects within a variable area relative to my player. In Torque X Builder, I have created an object type called "AI" and I applied that object type to several game objects within the scene.public void FindNearbyAI( float distance )
{
//get the current position of the player
_playerPosition = _player.Position;
//fill a list of all enemies
_listEnemies = new List<ISceneContainerObject>();
TorqueObjectType typeEnemy = TorqueObjectDatabase.Instance.GetObjectType("AI");
T2DSceneGraph.Instance.FindObjects(_playerPosition, distance, typeEnemy,
(uint)0xFFFFFFFF, _listEnemies);
}This seems to be working fine for me.
John K.
#3
10/28/2007 (7:42 am)
Thanks guys. GetObjectType worked like a charm. Not sure how I missed that.
Torque Owner Adam Larson
You can however look up the object type bit by the string via TorqueObjectDatabase.Instance.GetObjectType("objectType"). So your code would end up looking something like this object.TestObjectType(TorqueObjectDatabase.Instance.GetObjectType("bombable")); That will return true if object is of type bombable.