Making models with 3DS Max 4
by Eli McClanahan · in Artist Corner · 08/25/2002 (6:53 pm) · 4 replies
Okay, I'm -completely- new to modeling, and know practically nothing at all of it. I was wondering if anyone could post some links or give a simple explanation of things, because I'm looking to try to help out with the Realm Wars project as far as modeling the conception art goes. I can't seem to really get anything out of what I find here in resources. Thanks ahead of time.
#2
MR2K TUT
There is an area for english speaking people. All these tuts are made by a 3D artist working in Kallisto (Nightmare creature). You will find everything you need to modellize.
For the exportation of the max model to Torque engine, there is a tutorial lying somewhere here at GG, but I don't remember where exactly.
Good luck.
08/26/2002 (12:12 am)
If you want to use Max, there is a good place to find excellent tutorials : MR2K TUT
There is an area for english speaking people. All these tuts are made by a 3D artist working in Kallisto (Nightmare creature). You will find everything you need to modellize.
For the exportation of the max model to Torque engine, there is a tutorial lying somewhere here at GG, but I don't remember where exactly.
Good luck.
#3
08/26/2002 (1:41 am)
I already have the GG tutorial, thanks. I'll take a look over that site.
#4
Once you have a handle on the software the only other thing that you need to do is thoroughly read up and understand the DTS Exporter Documentation that Joe Maruschak has written.
My biggest recommendation though is that you don't commit to anything until you feel that you are ready, slowly ease into things because you are about to step into a whole new realm and the last thing that you need is something difficult or hurtful that turns you away from 3D.
Logan
08/26/2002 (7:12 am)
If you want to learn modeling and the 3DS Max software you should start with that big 200+ page tutorial book that ships with the software. This will give you a great understanding of the fundementals that you need to know to use it. After that you will probably want to go out and buy some additional books that cater towards areas that you want to improve upon (ie. modeling, texturing, lighting, animation, etc.).Once you have a handle on the software the only other thing that you need to do is thoroughly read up and understand the DTS Exporter Documentation that Joe Maruschak has written.
My biggest recommendation though is that you don't commit to anything until you feel that you are ready, slowly ease into things because you are about to step into a whole new realm and the last thing that you need is something difficult or hurtful that turns you away from 3D.
Logan
Associate Anthony Rosenbaum