Torque X 3D Update - October 14
by Adam Larson · in Torque X 2D · 10/15/2007 (10:32 pm) · 22 replies
Hopefully this will be the last update before we can get something out for you guys to start playing with. I know people were expecting this to happen a bit sooner, and, well, so were we. Development stalled in the last month because I have been out of the office to take care of some family issues (nothing too serious now that it's over, but it did require me to miss work for 3 weeks).
As it stands, we're looking to be code complete by the end of this week, at which point we'll send it off to QA. There's still some bugs to be fixed, and documentation to be written, and it may not pass QA, so I can't really give an exact date on when it will be out. But, it's definitely getting closer.
There hasn't been much new exciting stuff put in since the last update, partially due to me missing those 3 weeks, and partially due to the fact that most of what we've been doing is just clean up and minor fixes. So, no fancy screenshots or anything. I just wanted to let everyone who's patiently waiting know what the current story is.
As it stands, we're looking to be code complete by the end of this week, at which point we'll send it off to QA. There's still some bugs to be fixed, and documentation to be written, and it may not pass QA, so I can't really give an exact date on when it will be out. But, it's definitely getting closer.
There hasn't been much new exciting stuff put in since the last update, partially due to me missing those 3 weeks, and partially due to the fact that most of what we've been doing is just clean up and minor fixes. So, no fancy screenshots or anything. I just wanted to let everyone who's patiently waiting know what the current story is.
About the author
#22
11/22/2007 (3:50 pm)
Just to reiterrate, no xna beta's support 360 development, so it's not that 2.0 doesn't support it, it's that MS doesn't support it in any of their betas.
Torque Owner Nicholas Irvin