Do the twist' resource
by Daniel Buckmaster · in Torque Game Engine · 10/15/2007 (8:12 am) · 2 replies
Is it possible to use this resource for simple torso-twist animations on a biped Player, rather than something like a mech? I want to implement a similar thing to many FPS games, where a character will twist left and right when you aim, and only actually turn themselves when you aim too far. It looks better than having the player magically slide in circles when they turn.
So this movement would have to be linked to the mouse, rather than key presses, and it would have to turn the player when it reached the maximum angle, rather than just stopping.
So this movement would have to be linked to the mouse, rather than key presses, and it would have to turn the player when it reached the maximum angle, rather than just stopping.
About the author
Studying mechatronic engineering and computer science at the University of Sydney. Game development is probably my most time-consuming hobby!
#2
The resource looks good - it doesn't actually animate the spine like you said, but it's a start. I'll have a look into your method if I can :P...
10/15/2007 (12:51 pm)
Oh come on :P. Thank you very much for pointing that out. And for not hitting me with the search button. :)The resource looks good - it doesn't actually animate the spine like you said, but it's a start. I'll have a look into your method if I can :P...
Torque Owner Tim Heldna
C4 has this feature natively in its player controller, I managed to emulate it in Torque by twisting the three spine Bips of my player model based upon mouse yaw and playing independent side step animations for pivot left and right.