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Mounted objects pivot point

by Henry Garle · in Torque Game Builder · 10/15/2007 (4:49 am) · 4 replies

Im just messing around with trying to make some kind of bone structure for the player. Is there any way to move the pivot point of a mounted object to somewhere other than the center?

Thanks,
Henry

#1
10/15/2007 (8:12 am)
It's not fancy solution, but you can offset the item within the picture. That's not really a solution, it's more of a workaround.
#2
10/15/2007 (8:13 am)
Yeah, i had thought about that. Just wonderd if there was a better solution ... i would have thought that this kind of thing would have been a feature.
#3
10/15/2007 (1:23 pm)
Currently the closest you can get is either:
1) Mount the bone object to a sceneobject, with the desired offset; then mount that sceneobject to the parent. Then when you want to rotate the bone, rotate the sceneobject.

2) Fake the mounting. You could set up a system where pieces are virtually mounted together, perhaps using the sort point as the pivot. Then use custom move/rotate functions which keep the pieces aligned.
#4
10/17/2007 (5:47 am)
Ah yes, i think ill probably have a go at doing it that way. Although im off to use TX now but it seems to use the same kinda system. Thanks :)