Mounted objects pivot point
by Henry Garle · in Torque Game Builder · 10/15/2007 (4:49 am) · 4 replies
Im just messing around with trying to make some kind of bone structure for the player. Is there any way to move the pivot point of a mounted object to somewhere other than the center?
Thanks,
Henry
Thanks,
Henry
About the author
#2
10/15/2007 (8:13 am)
Yeah, i had thought about that. Just wonderd if there was a better solution ... i would have thought that this kind of thing would have been a feature.
#3
1) Mount the bone object to a sceneobject, with the desired offset; then mount that sceneobject to the parent. Then when you want to rotate the bone, rotate the sceneobject.
2) Fake the mounting. You could set up a system where pieces are virtually mounted together, perhaps using the sort point as the pivot. Then use custom move/rotate functions which keep the pieces aligned.
10/15/2007 (1:23 pm)
Currently the closest you can get is either:1) Mount the bone object to a sceneobject, with the desired offset; then mount that sceneobject to the parent. Then when you want to rotate the bone, rotate the sceneobject.
2) Fake the mounting. You could set up a system where pieces are virtually mounted together, perhaps using the sort point as the pivot. Then use custom move/rotate functions which keep the pieces aligned.
#4
10/17/2007 (5:47 am)
Ah yes, i think ill probably have a go at doing it that way. Although im off to use TX now but it seems to use the same kinda system. Thanks :)
Torque 3D Owner Jason Ravencroft