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by Geoff \'Got Haggis?\' Rowland · in General Discussion · 10/11/2007 (9:35 am) · 3 replies

Http://www.gamasutra.com/php-bin/news_index.php?story=15813

interesting, can't wait to see what else this brings

#1
10/11/2007 (10:01 am)
How different do you expect it to be?
#2
10/11/2007 (10:06 am)
This is what I was more interested in:

Quote:ith that, 2D games get shaders and can combine 2D and 3D into the same game, and become a unified platform for future development. This also has the side benefit that Torque Game Builder Games can move onto the Xbox 360.

Does this mean that a TGB game can be ported without rewriting the scripts in C#? That would be a great time saver.
#3
10/13/2007 (10:40 am)
In some ways, yes. Torque 2 is a C++ engine with scenegraph components(2D/3D, or your own if you want to write the component hooks). Of course, it would take a significant amount of work to port from TGB to Torque 2 since the engines are structured *completely* differently. Most of the project port talk was in terms of TGE/A and not TGB, but I would imagine that it follows a similar track in that the engine and components work so differently together than the current implementation that it would take a significant amount of time to port to Torque 2.

EDIT:
That was why everyone talking about Torque 2 noted that if you have a project that you are working on or will start working on in the next 6 to 9 months, use the existing technology and finish your project. Do not either sit and wait or hope for ease in porting since the fundamental design of the engines are significantly different.